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I would die for you, I'd lie for you

Dear Readers,


Bryan Adams wrote the lyrics for today's title in 1991. I don't think he thought about the above lyrics in the way that I am interpreting them for this blog. These lyrics are being interpreted as they would be used in the mafia. Or by assassins. Yes, I am writing about the game "Assassin" today.

To give a brief overview, the game "Assassin" consists of a group of people who each draw the name of somebody else in the group whom they will have to kill during the game. For example, our ward started playing this past week with a group of 55 players. The goal is kill as many people as possible. A "kill" is tagging your target with a plastic spoon. The short story is this: If person A kills person B, person A is now after the player that person B was targeting. Eventually, everyone but one will be dead.

After participating in this game, I have learned a few things.

1. If you want to kill someone, you can't trust anyone else. Let me rephrase that: if you think someone is trying to kill you, you can't trust anyone else. I have spent the entire game questioning anything anyone tells me, whether part of the game or not. Any text I receive from someone, participating in "Assassin" or not, I wonder whether they are trying to get me into a position for someone to tag me and kill me.

2. It takes a lot longer to travel when you think someone is after you all the time. No joke, one kid playing the game with us tried to psych me out by telling me to avoid certain parts of campus. So what did I do? I walked completely around campus, which added about half a mile to my work commute.

3. Killing someone requires a lot of patience. Granted, I only got 3 kills during this game of "Assassin", but two of the three were incredibly hard. After several hours of stalking my first target, I had to wait outside not a single apartment, but two apartments in order to kill him. The first apartment he came out of was just far enough away from my hiding place that he could outrun me. The second apartment he took shelter in for about an hour before I could finally tag him. Needless to say, "Assassin" takes up a lot of your time.

Just for the record, I got lucky for my third kill. My target literally walked right past me as I was standing in my apartment doorway. The second I had to sneak into a dance to kill (I felt bad, too. He was learning to swing dance as I tagged him...Gus, in the ballroom with the spoon).

4. People show how well they can/can't lie and how they lie. Between all of the alliances and joining forces, it became pretty apparent rather quickly which people could be trusted when you asked them questions.

5. Alliances fall pretty fast when it's a free-for-all. I never formed any official alliance with anyone during the game, but there were several that were arranged and then fell apart as the game progressed.

6. Formal events become either an official "safe zone" or a blood bath. We started the killing after Family Home Evening two weeks ago and every event since then, including soldiers's hollow tubing, treat night and elders' quorum activities have been serious altered.

7. The game becomes seriously less interesting when you die. I'm not going to lie, I became seriously less interested in the outcome of the game after my death. I didn't lose interest completely, but I didn't constantly check my list of who was chasing who.


Thus, the moral of this game is this: trusting people is a lot better than not trusting people. We all love each other. For your viewing pleasure now, here is the last kill of "Assassin."


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